RealFakeLies

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The fastest-moving factual assertions across the open web, ranked by velocity and weighted by credibility.

250 d ago · nytimes.com Culture

They suggest everyone is climber seeking to convert environment into symbolic system of self-expression

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250 d ago · nytimes.com

You do not need strong fingers or stomach for heights to enjoy these games

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250 d ago · nytimes.com

It is emotional journey mapped onto physical terrain

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250 d ago · nytimes.com

With every leap precarious pivot and nervous shimmy players explore limits of vertiginous structure and themselves

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250 d ago · nytimes.com Culture

Rain does not halt progress in Peak but slows ascent

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250 d ago · nytimes.com

It plunges downward for miles and miles then keeps going for many more

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250 d ago · nytimes.com

Space is unfathomably deep Radu Nicolae prefers not to reveal precise dimensions

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250 d ago · nytimes.com Culture

Peak can be harrowing

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250 d ago · nytimes.com Culture

You can get lost you can follow trail end up at dead end

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250 d ago · nytimes.com Culture

Cairn evokes winter mountaineering Peak evokes friends on hike

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250 d ago · nytimes.com Culture

Peak's summits are procedurally generated

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250 d ago · nytimes.com Technology

Modern computers enable teams and solo developers to render 3-D space

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250 d ago · nytimes.com

World in Lorn's Lure is bigger stranger and more expressive where climbing takes place within vast subterranean megastructure

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250 d ago · nytimes.com Culture

Peak sold more than 10 million copies last year

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250 d ago · nytimes.com Culture

Fictional Mount Kami was constructed by level designers and artists

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250 d ago · nytimes.com Culture

Players tend to follow prescribed path highlighted with yellow markings in those titles

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250 d ago · nytimes.com Culture

Lorn’s Lure and White Knuckle deliver darker experimental angles on activity

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250 d ago · nytimes.com Culture

Jusant offers poetic take on alpinism

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250 d ago · nytimes.com Culture

Death Stranding franchise sees players scaling massive mountains

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250 d ago · nytimes.com Culture

Mathematical calculations feed game's free-form movement system constantly evaluating Aava's physiological stress

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